Online video games refer to computer and video games that can be downloaded to an individual’s computer and play online. An online game is usually a virtual video game which is either partly or completely played over the Internet or some other computer network around the world. In most cases, an online game does not require the use of a console or any special gaming hardware. Instead, all the individual needs to do is to install the game on his or her personal computer. In most cases, an online game can be accessed from any place in the world as long as there is an Internet connection available. This is especially true for online games that are free to play.
The present study examines whether the widespread presence of online situs slot games has increased interpersonal violence. Specifically, this research focuses on whether the increase in the popularity of online video games has increased the likelihood that one of two students will report having been victimized by interpersonal violence at some point during their course of study. Specifically, we examined a sample of the main college classes in a large metropolitan area over a three-year period. Based on this analysis, we found that there was a significantly greater prevalence of interpersonal violence among those students who played online video games compared with the comparison group who did not play these games.
What are the results of this study? Based on our analysis, we found that there was a significant increase in the prevalence of interpersonal violence in the environments in which these online games were played. Specifically, we looked at the relationship between the frequency of reported aggression and the type of game in question. We controlled for the type of game and found that the increase in the frequency of reported aggression was significantly greater in the environments where online games were played compared to the environments in which no such games were being played. In addition, we controlled for gender and found that there was a significant difference in the frequency of violence in the genders.
How does this fit into the larger context of social Psychology? Social Psychology is interested in the relationships between people, including friendships, intergenerational patterns of socialization, and the relationships among individuals. Online gaming environments fit neatly into this larger context. Social scientists have looked at online gaming environments as spaces that facilitate social interaction. They have also looked at the relationship between socially aggressive behavior and offline friendships.
Now then, what do these results mean for the future? The current study offers a possible explanation for why online gaming has such an impact on human behavior. Specifically, the researchers suggest that people who play the games develop a sense of self-worth and assertiveness. These are traits that many people need in order to succeed in the real world. Further, they suggest that these same qualities can help facilitate positive social skills in the offline environment.
If true, these are interesting results. As many other studies have shown, there is a clear link between internet use and various aspects of human behavior, especially social skills. This new research is just another addition to the growing body of research on the impact of the Internet on society. It will be fascinating to continue to explore the impact that the Internet has on social skills, especially as it applies to online gaming.